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Drawing
Drawing is one of many ways to making an image;
it is the process of making marks on a surface by applying pressure
from or moving a tool on the surface. These marks may represent
what the artist sees when drawing, a remembered or imagined scene
or abstraction, or, in the case of automatic drawing, may have much
to do with the automatic motion of the artist's hand across the
paper (or other surface). (In the process of entoptic graphomania,
in which dots are made at the sites of impurities or shifts in colour
in a blank sheet of paper, and lines are then made between the dots,
superficially speaking the subject of the drawing is the paper itself.)
The main techniques used in drawing are: line drawing, hatching,
crosshatching, random hatching, scribbling, stippling, and blending.
"The peacock skirt," by Aubrey Beardsley,
1892One thing that differentiates drawing from painting is that
in drawing, an artist uses pure colors and cannot mix them before
application. The appearance of mixed colors in some colored pencil
drawings is not truly mixing but formed by blending or overlaying
pure colors. (In painting, new colors are commonly created by mixing.)
The colors of drawing media can mix on the surface because of direct
chemical interaction. More usually, the mixing is optical rather
than chemical: colors are overlaid (also known as glazing) on previous
layers so that light reflected from below the surface comes through,
or color strokes are close enough that the eye "mixes"
them.
Some artists have started referring to pastel and
colored-pencil compositions as "paintings". In nineteenth
century usage, "drawing" also encompassed watercolor.
Drawing media
The medium is the means by which ink, pigment, or color are delivered
onto the drawing surface. Common drawing tools are pencils, chalk,
charcoal, crayons, pastels, and pen and ink. Many drawing materials
are not water or oil based and are applied dry, without any preparation.
Water-based drawing media (e.g., "watercolor pencils")
exist, which can be drawn with like ordinary pencils, then moistened
with a wet brush to get various effects. There are also oil-based
pastels and wax-based crayons. Very rarely, artists have drawn with
(usually decoded) invisible ink.
Some examples of drawing media include:
chalk
charcoal
colored pencil
Conté
crayon
graphite
ink
marker
pastel
pen and ink
silverpoint
Drawing techniques
There are a variety of different techniques that experience has
proven useful for rendering a higher quality drawing.
Preparation
Paper comes in a variety of different sizes and qualities, ranging
from newspaper grade for practice up to high quality and relatively
expensive paper sometimes sold as individual sheets. Papers can
vary in texture, hue, acidity, and strength when wet. Smooth paper
is good for rendering fine detail, but a more "toothy"
paper will hold the drawing material better. Thus a more coarse
material is useful for producing deeper contrast.
For pen and ink work, typing paper is useful for
practice drawings. For polished sketches, however, heavier paper
is more suitable. Bristol board makes a hard surface that is especially
good for ink. Watercolor paper is also an interesting surface for
ink drawing due to its texture. Tracing vellum is useful for experimenting
with different textures on top of your drawing, prior to committing
them to the final page.
There are a variety of drawing implements that
the artist can employ, and the type chosen will often depend on
what result is intended. (See the list above.) Virtually any implement
that will leave a mark can also be employed for drawing. However
specially artist drawing media will usually produce better results,
albeit at a higher cost.
Various tools can also be put to good use while
drawing the picture. These include a pencil sharpener or sharp knife,
sandpaper, kneaded eraser, blending stubs, and chamois. Other tools
that sometimes prove useful are tracing paper, a circle compass,
ruler, frisket film, fixative, and drafting tape. Certain ad hoc
implements also come in handy on occasion, such as paintbrushes,
felt, typing eraser, and so forth.
The subject of the drawing can be a picture, a
still life, one or more live models, or a landscape or other scene.
Drawing from a picture can be easier in some respects as the dimensions
of the image can be carefully measured and then reproduced exactly
on the paper. Rendering a scene can be more challenging, particular
if it is only a temporary circumstance. But the artist is less restricted
in the subject matter and can view the scene unfiltered by another
person's viewpoint. Drawing an imaginary scene can be particularly
difficult unless the artist draws upon existing forms as examples.
An easel is an upright stand for holding the drawing
paper nearly perpendicular to your line of sight. When a drawing
paper is flat upon a table, the rendered image can become slightly
distorted due to the perspective of the paper relative to your sight.
By holding the paper upright in the same view as your subject it
becomes much easier to compare each to the other. It takes some
practice, however, to draw with an easel as the arm is not being
supported past the shoulder.
Applying media
Prior to working on an image, the artist will likely want to gain
an understanding of how the various media will work. The different
drawing implements can be tried on practice sheets to see what type
of pattern they create, and how to apply the implement in order
to produce varying tones.
Line drawing in sanguine by Leonardo da VinciThe
stroke of the drawing implement can be used to control the appearance
of the image. Ink drawings typically use hatching, which consists
of groups of parallel lines. Cross-hatching uses hatching in two
or more different directions to create a darker tone. Broken hatching,
or lines with intermittent breaks, is used to form lighter tones,
and by controlling the density of the breaks a graduation of tone
can be achieved. Finally stippling, or random placement of dots
on a page, can also be used to produce a texture or shade.
Sketch drawings use similar techniques, although
with pencils and drawing sticks continuous variations in tone can
be achieved. For best results the lines in a sketch are typically
drawn to follow the contour curves of the surface, thus producing
a depth effect. When drawing hair, the lines of the sketch follow
the direction of the hair growth.
Typically a drawing will be filled in based on
which hand the artist favors. A right-handed artist will want to
draw from left to right in order to avoid smearing the image. Sometimes
the artist will want to leave a section of the image blank while
filling in the remainder of the picture. A frisket can be used for
this purpose. The shape of the area to be preserved is cut out of
the frisket, and the resulting shape is then applied to the drawing
surface. This will protect the surface from receiving any stray
marks before it is ready to be filled in.
Another method to preserve a section of the image
is to apply a spray-on fixative to the surface. This will hold loose
material more firmly to the sheet and prevent it from smearing.
However the fixative spray typically uses chemicals that can negatively
affect the respiratory system, so it should be employed in a well-ventilated
area such as outdoors.
Tone
Shading is the technique of varying the tonal values on the paper
to represent the shade of the material as well as the placement
of the shadows. Careful attention to reflected light, shadows, and
highlights can result in a very realistic rendition of the image.
Blending uses an implement to move the drawing
material on the paper so as to hide the original drawing strokes.
This can only be done when drawing with a material such as graphite
or charcoal that is not permanently attached once applied. When
shading and blending is needed, the artist can employ a combination
of a tortillon blending stump, chamois or soft tissue, and a specialized
putty-rubber eraser. The chamois cloth in particular is useful for
creating smooth textures, and for removing material to lighten the
tone.
There are a number of methods for producing texture
in the picture. In addition to choosing a suitable paper, the type
of drawing material and the drawing technique will result in different
textures.
Texture can be made to appear more realistic when
it is draw next to a contrasting texture. Thus a coarse texture
placed next to a smoothly blended area will appear more notable.
A similar effect can be achieved by drawing different tones in close
proximity. A light edge next to a dark background will stand out
to the eye, and almost appear to float above the surface.
In most drawing mediums, but especially in ink,
realistic renditions of an object or structure avoid outlinining
the form and features. Otherwise the image may resemble a paint-by-numbers
figure from a coloring book. Instead the shape of the structure
is portrayed almost entirely through tones and shading, including
contrast with the background.
Layout
Measuring the dimensions of a subject while blocking in the drawing
is an important step in producing a realistic rendition of the actual
subject. A straight drawing implement held horizontally or vertically
can be used to measure the angles of different sides. These angles
can be reproduced on the drawing surface and then rechecked to make
sure they are accurate. Another form of measurement is to compare
the relative sizes of different parts of the subject with each other.
A finger placed at a point along the drawing implement can be used
to compare that dimension with other parts of the image.
A grid can be used to produce a more accurate portrayal
of a photograph. The image is subdivided into equally spaced horizontal
and vertical lines. A scaled version of these lines is drawn lightly
on the paper, and the outlines of the significant features are copied
onto the drawing. A similar approach when using an easel is to mount
a small, heavy paper frame through which the artist can view the
scene. The image on the paper is then scaled in reference to this
frame.
Anatomical drawing of the human muscles from the
Encyclopédie.When attempting to draw a complicated shape
such as a human figure, it is helpful at first to represent the
form with a set of primitive shapes. Almost any form can be represented
by some combination of the cube, sphere, cylinder, and cone. Once
these basic shapes have been assembled into a likeness, then the
drawing can be refined into a more accurate and polished form. The
lines of the primitive shapes are removed and replaced by the final
likeness.
A more refined art of figure drawing relies upon
the artist possessing a deep understanding of anatomy and the human
proportions. A trained artist is familiar with the skeleton structure,
joint location, muscle placement, tendon movement, and how the different
parts work together during movement. This allows the artist to render
more natural poses that do not appear artificially stiff. The artist
is also familiar with how the proportions vary depending on the
age of the subject, particularly when drawing a portrait.
Perspective
Linear perspective is a method of portraying objects on a flat surface
so that the dimensions shrink with distance. The parallel, straight
edges of any object, whether a building or a table, will follow
lines that eventually converge at infinity. Typically this point
of convergence will be along the horizon, as buildings are built
level with the flat surface. When multiple structures are aligned
with each other, such as buildings along a street, the horizontal
tops and bottoms of the structures will all typically convert at
a vanishing point.
Two point perspective drawing.When both the fronts
and sides of a building are drawn, then the parallel lines forming
a side converge at a second point along the horizon (which may be
off the drawing paper.) This is a "two-point perspective".
Convering the vertical lines to a point in the sky then produces
a "three-point perspective".
Depth can also be portrayed by several techniques
in addition to the perspective approach above. Objects of similar
size should appear ever smaller the further they are from the viewer.
Thus the back wheel of a cart will appear slightly smaller than
the front wheel. Depth can be portrayed through the use of texture.
As the texture of an object gets further away it becomes more compressed
and busy, taking on an entirely different character than if it was
close. Depth can also be protrayed by reducing the amount of contrast
of more distant objects, and also by making the colors more pale.
This will reproduce the effect of atmospheric haze, and cause the
eye to focus primarily on objects drawn in the foreground.
Artistry
The composition of the image is an important element in producing
an interesting work of artistic merit. The artist plans the placement
of elements in the art in order to communicate ideas and feelings
with the viewer. The composition can determine the focus of the
art, and result in a harmonious whole that is aesthetically appealing
and stimulating.
The illumination of the subject is also a key element
in creating an artistic piece, and the interplay of light and shadow
is a valuable method in the artist's toolbox. The placement of the
light sources can make a considerable difference in the type of
message that is being presented. Multiple light sources can wash
out any wrinkles in a person's face, for instance, and give a more
youthful appearance. In contrast, a single light source, such as
harsh daylight, can serve to highlight any texture or interesting
features.
When drawing an object or figure, the skilled artist
pays attention to both the area within the silhouette and what lies
outside. The exterior is termed the negative space, and can be as
important in the representation as the figure. Objects placed in
the background of the figure should appear properly placed wherever
they can be viewed.
A study is a draft drawing that is made in preparation
for a planned final image. Studies can be used to determine the
appearance of specific parts of the completed image, or for experimenting
with the best approach for accomplishing the end goal. However a
well-crafted study can be a piece of art onto itself, and many hours
of careful work can go into completing a study.
History
People have made drawings since prehistoric times. This art form
first gained widespread popularity among European artists during
the 1400's, when paper became generally available. Since that time,
each century has produced artists who have created great drawings.
Masters of drawing in the 1400's and 1500's included
Leonardo da Vinci, Albrecht Dürer, Michelangelo, and Raphael.
During the 1600's, Claude, Nicolas Poussin, Rembrandt, and Peter
Paul Rubens created important drawings. In the 1700's, great drawings
were produced by Jean-Honoré Fragonard, Francisco Goya, Giovanni
Battista Tiepolo, and Antoine Watteau. The masters of drawing druing
the 1800's included Paul Cézanne, Jacques Louis David, Edgar
Degas, Theodore Gericault, Jean Ingres, Odilon Redon, Henri de Toulouse-Lautrec,
and Vincent Van Gogh. Great drawings in the 1900's have been created
by Max Beckmann, Willem De Kooning, Jean Dubuffet, Arshile Gorky,
Paul Klee, Oscar Kokoschka, Henri Matisse, Jules Pascin, Pablo Picasso,
and Jackson Pollock.
Computer software
Drawing may also be done on a computer. Digital art is fast becoming
one of the most popular means of illustration. See, for example,
the computer illustrations of Peter Welleman.
Here are some common software programs used for
computer illustration:
Adobe Photoshop
Adobe Illustrator
Paint Shop Pro
Corel Painter
Pixia
Microsoft Paint
The GIMP
Notable drawing artists
Michelangelo Buonarroti
Maurits Cornelis Escher
Rolf Harris
Andrew Loomis
Rembrandt
Eugeen Van Mieghem
Leonardo da Vinci
Kurt Vonnegut
The paintings are the excellent portrayal of the events and scenes
that we see around us. The painters are the best cameras of the
world. They reproduce many different types of pictures. They even
draw imaginary pictures that do not exist in this world. We tend
to use both thinned oil paints and dense oil paints. Masterpieces
can be dyed more than once, but each time it may be different from
the existing paintings.
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